Spacefarers House Rules

  • Action Points
    • Used to increase action economy in a variety of ways once per day.
    • No action to use.
    • Used to cast a cantrip or a bonus action spell, make a single melee or ranged weapon attack, or take the Dash action.
  • Bloodied
    • When a creature is at less than half its maximum hit points.
  • Custom Magic Items
    • Adrenaline Shot.
    • Anti-gravity Belt.
    • Jetpack.
    • Rocket Boots.
  • Custom Laser Weapons
    • Laser pistol (different from the Dungeon Master’s Guide).
    • Laser rifle (different from the Dungeon Master’s Guide).
    • Lasersword.
  • Custom Associated Feats
    • Ranged Laser Weapons Expert.
    • Lasersword Expert.
  • Custom Black Powder Weapons
    • Black powder pistol (different from the Dungeon Master’s Guide).
    • Musket (different from the Dungeon Master’s Guide).
    • Blunderbuss.
  • Custom Associated Feat
    • Black Powder Weapons Expert.
  • Custom Shield
    • Energy Shield.
  • Custom Adventuring Gear
    • Energy Cell (power source).
    • Personal Atmosphere (for survival in wildspace).
  • Custom Vehicles
    • Hoversled.
    • Hovercart (not self-propelled).
    • Hoverwagon.
    • Hovercarraige.
  • Letter Markers
    • We use double-sided markers with letters on them to track damage and other effects on creatures during combat. One side of the marker is green (starting orientation) and the other side is red to indicate the bloodied condition (see above).
  • Wild Magic Surge
    • Sarah liked the idea of her character (Jainey) rolling for wild surges on all spells, rather than just spells of 1st level or higher, so that’s our rule for this campaign.